Satyrs are a friendly and peace-loving race which usually either leads nomadic lifestyles from forest to forest or form bustling settlements around groves that they claim as their own, often having their Elders council them towards the future without much room for change or stress.
The wrath of the Satyrs is hard to gain, as they usually prefer to solve things without a fight, yet when pushed enough they oftentime resort not to war but to magical rituals to accurse whole settlements with the blessings of the land, so they starve out or are beset with a drought.
Although plentiful in the woods, there are Satyrs who have taken to the cities and industrial settlements of Thespis, gaining the moniker of “Fauns”, who have found a way to naturally blend a newfound creative nature with the recycling of the land's resources, to a point where their Blessing of Berries has evolved to become its own.
Satyrs tend to be one of the fey who are stuck on the short-lived portion of the category, only usually living to around two centuries of age and becoming adults at the same pace as a regular human. Exception to this are found in Satyr Tribe elders, whose lifespan tends to rival even elves.
Satyrs are easy-going and free-spirited, caring little for written rules yet valuing the words of those they consider wise. Their aversion toward conflict pushes them toward Neutrality or Good.
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
You gain a 1d4 bonus modifier to rolls regarding tracking creatures or actively pursuing them.
You gain one of the following Blessings, depending on your Satyr sub-ancestry:
You gain the Goodberry spell, usable a number of times equal to your proficiency bonus. When cast this way, the berry may be crushed into a paste:
Your berries become volatile, throwable within 30 feet:
Uses refresh on a long rest. Save DC = 8 + proficiency bonus + Constitution modifier (or your Spell Save DC).